Category:Skills
From The EQMac Wiki
Each class comes with its own skills. Whether it be Alteration or Alcohol Tolerance, skills cap at different points and some are easier to raise than others. See Class Skill Tables for information of this nature.
Contents |
[edit] Trade Skills
- Alchemy
- Baking
- Brewing
- Fishing
- Fletching
- Jewelcraft
- Make Poison
- Pottery
- Research
- Smithing
- Tailoring
- Tinkering
[edit] Casting Skills
- Abjuration
- Alteration
- Conjuration
- Divination
- Evocation
- Channeling
- Meditate
- Specialize: Abjuration
- Specialize: Alteration
- Specialize: Conjuration
- Specialize: Divination
- Specialize: Evocation
[edit] Combat Skills
- 1H Blunt
- 1H Slashing
- 2H Blunt
- Archery
- Apply Poison
- Backstab
- Bash
- Block
- Defense
- Disarm
- Dodge
- Double Attack
- Duel Weild
- Feign Death
- Flying Kick
- Hand to Hand
- Instill Doubt
- Kick
- Offense
- Piercing
- Taunt
- Throwing
[edit] Other Skills
- Alcohol Tolerance
- Beg
- Bind Wound
- Disarm Traps
- Foraging
- Hide
- Pick Lock
- Pick Pocket
- Safe Fall
- Sense Heading
- Sense Traps
- Sneak
- Swimming
- Tracking
[edit] Bard Skills
[edit] Languages
See Languages.
[edit] Disciplines
Melee classes begin to receive unique abilities automatically once they reach level 51. See Category:Disciplines.
Pages in category "Skills"
The following 21 pages are in this category, out of 21 total.
ABCD |
EFJLM |
RST |
