Experience

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Experience is earned by an adventurer when he completes quests, and, in most cases, when killing "NPCs" (non-player character), which are generally referred to as "mobs" (monster or boss).

Mob difficulty increases steadily as the the adventurer becomes more adept at surviving the encounter. A new adventurer in Norrath may find that he can attack and kill an NPC with relative ease. At later levels, grouping beceomes a necessity in many cases as he grows and becomes more specialized in his class; caste strengths and weaknesses gradually become more apparent. Group experience is shared among the members.

Mob difficult can be guaged by clicking the NPC and using the "/consider" command. The color of the text and the text itself will allow you to judge within reason as to the general difficulty of fighing the mob.

Green text: The adventurer can easily defeat the mob, as it is several levels below him. No experience is rewarded.
Light blue text: There will likely be few problems defeating the mob. Nominal experience is rewarded.
Dark blue text: The mob is a couple of levels below the adventurer, and can probably still pose a challenge. Normal experience is granted.
White text: The mob is equal in level to the adeventurer. A group is likely needed to defeat this mob, especially at higher levels.
Yellow text: The mob is a few levels above the adventurer.
Red text: The mob is several levels above the adventurer. More than one group of the adventurer and simiarly leveled friends will be needed to successfully survive the encounter.

Experience is initially applied to standard leveling. After level 10, adventurers can lose standard experience from dying. Lost experience may be restored through resurrections ("rez") from paladins and clerics. (In a pinch, necromancers can also resurrect players, but this is costly.)

Special abilities can be obtained through alternate experience at a high enough level. After level 50, players have the option of applying a percentage of the experience they earn towards alternate experience. Alternate experience can be applied to general options (like base statistics, such as stamina or magical resist) or special abilities (such as Divine Stun for paladins). Alternate experience cannot be lost upon death. It is always earned as if the player is at level 51. For example, if he is level 65 and kills a mob that would be red at 51, he would earn the equivilant alternate experience of being on level 51 if he were applying it to standard experience.

The experience bar is divided into five bubbles. A thin, blue line stretches from left to right across the five bubbles when the adventurer gains experience. When it reaches the right side, one bubble is filled with a thick, yellow bar. When all five bubbles are filled with the yellow bar, the adventurer graduates to the next level.

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