HP

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HP stands for hit points. This is a numerical representation of how much damage your character can receive before her or she perishes. HP is represented on the red bar in the player window.

[edit] Formula

The formula to derive HPs is fairly complex. It involves a number of variables which include your Stamina, your Level, a constant modifier determined by class and level (chart below), and finally a variable introduced by the Natural Durability AAs. The formula is actually split into two parts. HPs are calculated a bit different for STA above and below 255. This is caused by a reduced effectiveness of STA over 255. The last issue to be aware of when dealing with this formula is that at ever stage, there is a rounding mechanism (actually a truncation of fractional values) that can create some erratic jumps. Over the entire range, this erratic behavior evens out.

In the following formulas, S represnts Stamina, L represents the character level, D provides a value based on Durability (with no AAs, D=1, for other AAs, see the chart below). M represents the Class/Level multiplier from the chart below.

The following represents this formula in a way that an excel spreadsheet will use it:

Hit point =SUM(TRUNC(D*5,0)+TRUNC(L*M*D,0)+TRUNC(TRUNC(TRUNC(S-MAX(0,((S-255)/2)),0)*L/20,0)*D,0))

Now, actually, since D cannot get to 1.2, the first part of the formula is essentially a constant = 5. This is a base value for all characters. The second part is a variable drawn from the characters class and level (the level multiplied by both the durability modifier and the Class/Level modifier from the chart below). The third part applies the STA bonus - dealing with the two different formulas used for STA above 255 and STA below 255.

To this, all direct Hit Point bonuses from gear are added to determine the final Hit Point value for the character.

[edit] Table of D values

All characters start with a base D value of 1.0

To this are added the highest value for each group:

Natural Durability AA ND1: .02 ND2: .05 ND3: .1

Physical Enhancement PE: .02

Planar Durability AAs: PD1: .015 PD2: .03 PD3: .045

The maximum value for D then with ND3, PE, and PD3 is 1.165

[edit] Table of M values

Monks, Rogues, Beastlords, and Bards: Level 1-50: Multiplier = 18 Level 51-57: Multiplier = 19 Level 58-65: Multiplier = 20

Clerics, Druids, Shaman: Level 1-65: Multiplier = 15

Magicians, Necromancers, Enchanters and Wizards: Level 1-65: Multiplier = 12

Rangers: Level 1-57: Multiplier = 20 Level 58-65: Multiplier = 21

Shadowknights and Paladins: Level 1-34: Multiplier = 21 Level 35-44: Multiplier = 22 Level 45-50: Multiplier = 23 Level 51-55: Multiplier = 24 Level 56-59: Multiplier = 25 Level 60-65: Multiplier = 26

Warriors: Level 1-19: Multiplier = 22 Level 20-29: Multiplier = 23 Level 30-39: Multiplier = 25 Level 40-52: Multiplier = 27 Level 53-56: Multiplier = 28 Level 57-59: Multiplier = 29 Level 60-65: Multiplier = 30

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