The EQMac Wiki:List of Searchable Properties
From The EQMac Wiki
Most pages have properties assigned to them and one can search through the wiki for any combination of these properties using Special:Ask. For a short tutorial on how this works, see Searching for Items.
The following is a list of every searchable property on the wiki.
For editors: Don't confuse the stuff on this page with the code one would input to create a wiki page; those values are found on the respective templates (like the item template, for example).
Contents |
[edit] Item Properties
- Food (possible values are Snack, Meal, Hearty, Banquet, Feast, and Miraculous)
- Drink (possible values are WhistleWetter, NormalDrink, Refreshing, Flowing, Enduring, and Miraculous)
- ItemType (possible values are Magic, Lore, Quest, NoDrop, and NoRent)
- Charges
- LevelNeeded (the level needed to scribe spell scrolls)
- Slot (possible values are Fingers, Head, etc.)
- Skill (possible values are weapon skills like 1H Blunt, Piercing, etc., or spell skills like Abjuration, Conjuration, etc.)
- AtkDelay
- DMG
- Ratio
- DMGBonus
- MagicDMG
- ColdDMG
- FireDMG
- DiseaseDMG
- PoisonDMG
- BaneDMG (possible values are "Vampyre +10", etc.)
- AC
- SkillMod (possible values are "Backstab +12%", etc.)
- HP
- MANA
- STR
- STA
- AGI
- DEX
- WIS
- INT
- CHA
- SVP
- SVM
- SVD
- SVF
- SVC
- TotalSaves (all of the numerical resists combined)
- RecommendedLevel
- RecommendedSkill (possible values are 30 Defense, etc.)
- RequiredLevel
- Effect (possible values are Haste, "Flame of the Efreeti", etc.)
- FocusEffect (possible values are "Spell Haste II", etc.)
- WT
- Range (range of throwing items)
- WeightReduction (container property; possible values are 10, 20, etc.)
- Capacity (container property)
- Size (possible values are Tiny, Small, Medium, Large, and Giant)
- SizeCapacity (container property; possible values are Tiny, Small, Medium, Large, and Giant)
- Class (possible values are All, Bard, Shadow Knight, etc.)
- Race (possible values are Barbarian, Dark Elf, etc.)
- Deity (possible values are Karana "Solusek Ro", etc.)
- Haste%
- HealthRegeneration (per tick)
- ManaRegeneration (per tick)
- Attack
- Price (the price from an NPC merchant, in copper pieces)
- ContainsSpell (the spell that the spell scroll contains)
- ObtainedFrom (possible values are Crafted, Drop, Raid Drop, NPC Merchant, Quest, Summoned, Foraged, Ground Spawn, and Fished)
- DropsFrom (the mob that the item drops from; values are the exact mob name, with spaces)
- FromZone (the zone that the item comes from)
- FromQuest (the name of the quest that the item comes from)
[edit] Spell Properties
- SpellSkill
- SpellMana
- SpellRangeToTarget
- SpellCastingTime
- SpellFizzleTime
- SpellDuration (for spells that have a variable duration based on level, the wiki assumes the largest duration)
- SpellRecastTime
- SpellTargetType (possible values are Single, Self, "PB AE", etc.)
- SpellAERadius
- SpellAEDuration
- SpellPushBack
- SpellType (possible values are Beneficial, Detrimental)
- SpellResist
- SpellClass (possible values are Druid, ShadowKnight, etc.)
- SpellClassList (possible values are "DRU/1, ENC/12", etc.)
- SpellBardLevel
- SpellBeastlordLevel
- SpellClericLevel
- SpellDruidLevel
- SpellEnchanterLevel
- SpellMagicianLevel
- SpellNecromancerLevel
- SpellPaladinLevel
- SpellRangerLevel
- SpellShadowKnightLevel
- SpellShamanLevel
- SpellWizardLevel
- SpellReagent
- SpellRecourseEffect
- SpellFocus
- SpellID (otherwise known as the Lucy number)
- Summons (the item that the spell summons)
- SpellEffectiveness (the damage per second; in other words, damage / [casting + recast time])
- SpellEfficiency (damage per mana; in other words, damage / mana)
- SpellHealthRegeneration (the numerical amount of health regeneration that the spell gives)
- SpellManaRegeneration (the numerical amount of health regeneration that the spell gives)
- SpellAttack (the numerical amount of attack that the spell gives)
[edit] NPC Properties
- Zone
- Location
- MinLevel
- MaxLevel
- NPCType (possible values are Monster, Undead, Animal, Summoned, Merchant, "Quest NPC", "Non-Quest NPC", Banker, Guard, and Guildmaster)
- EffectsUsed
- FactionsRaised
- FactionsLowered
[edit] Quest Properties
- StartsQuest (an NPC that starts the quest)
- InvolvedInQuest (an NPC that is involved in the quest)
