Warrior

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[edit] Overview

Warriors are a purely melee-based, plate-wearing tank class. They are found at the frontlines of battle, going toe-to-doe with their enemies. Warriors have a wealth of hit points, and an unrivaled ability to mitigate damage.

A warrior's role is to take a beating from various monsters, while holding their attention off of the more lightly-armored, higher damaging group members. While they perform these roles very well, their limited ability to dole out damage and their high health make them very group-dependent, especially so with groups hosting priest-class member. A good warrior is a welcome addition to any hunting party, and the cornerstone of any raid.

Although both paladins and shadow knights are also tanks that wear plate armor and can tank most content throughout the game, no other class can match the tanking ability of the warrior in regards to sheer damage mitigation.

[edit] Playable Races

Barbarians, Dark Elves, Dwarves, Gnomes, Half-Elves, Halflings, Humans, Iksars, Ogres, Trolls, Vah Shir, and Wood Elves may become warriors.

[edit] Skills

Warriors' Skills
Skill Gained at Level Notes
1H Blunt 1 One-handed blunt weapons (hammers).
1H Slashing 1 One-handed slashing weapons (swords, whips).
2H Blunt 1 Two-handed blunt weapons (staffs).
2H Slash 1 Two-handed slashing weapons (large swords).
Archery 1 Bow and arrow; useful for tagging and pulling.
Bind Wound 1 An ability that allows a warrior to heal himself through bandages.
Bash 6 This can be used with a shield to interrupt caster NPCs.
Disarm 35 Disarm an NPC's weapon.
Dodge 6 Avoid an attacker's incoming attack.
Double Attack 15 This skill doubles your number of attacks per round.
Dual Wield 13 This skill allows you to carry weapons in both hands.
Hand to Hand 1 Bare fists; no use for anyone other than monks and beastlords.
Kick 1 This can interrupt a caster's spell, and does nominal damage.
Parry 10 This is a defensive maneuver with your weapon.
Piercing 1 Piercing weapons (daggers).
Riposte 25 This skill allows you to parry and attack.
Sense Heading 1 Allows you to determine direction. Caps at 200.
Swimming 1 This is a slow skill to work on, but can be done in large bodies of water.
Throwing 1 Much like archery, this is good for tagging and pulling with darts.


Warriors may also develop their abilities in tradeskills and non-native languages. Barbarians, ogres, and trolls have an innate racial ability to slam, which allows them to bash without a shield.

Sortable table
Level Trained Type Skill Cap until 50 Cap above 50
1NoCombat1 Hand Blunt200250
1NoCombat1 Hand Slashing200250
1NoCombat2 Hand Blunt200250
1NoCombat2 Hand Slashing200250
1NoCombatArchery200240
1NoCombatBind Wound175210
1NoCombatDefense210252
1NoCombatHand to Hand100100
1NoCombatKick149210
1NoCombatOffense210252
1NoCombatPiercing200240
1YesCombatTaunt200230
1NoCombatThrowing113200
6YesCombatBash220240
6YesCombatDodge150170
10YesCombatParry200230
13YesCombatDual Wield210245
15YesCombatDouble Attack205245
25YesCombatRiposte200225
35YesCombatDisarm200200
1NoTradeBlacksmithing250250
1NoTradeBaking250250
1NoTradeBrewing250250
1NoTradeFletching250250
1NoTradeJewelry Making250250
1NoTradePottery250250
1NoTradeTailoring250250
1NoOtherAlcohol Tolerance200200
1NoOtherBeg200200
1NoOtherFishing200200
1NoOtherSense Heading200200
1NoOtherSwimming200200

[edit] Links

The Steel Warrior